Sentinels Inc. is a platform fighter currently in development that brings traditional fighting game mechanics like tagging and meter attacks to the platform fighter formula. It is being made with Game Maker Studio 2 and Platform Fighter Engine.
I was brought on in July 2021 as engine coder, when the game was still in early development (though most of the core mechanics were functional). I have worked on many aspects of the project including but not limited to:
Most menus
Backporting, implementing, and testing the PFE rollback netcode system, including developing save state functionality from scratch
Teams and other gameplay modes
The tagging and hyper systems (partially complete when I arrived on the project)
Custom color palettes
Various character moves
Various UI and HUD elements
Various visual and audio effects
Various training mode features
Various bugfixes