Sentinels Inc. is a platform fighter currently in development that brings traditional fighting game mechanics like tagging and meter attacks to the platform fighter formula. It is being made with Game Maker Studio 2 and Platform Fighter Engine.

I worked on the game between July 2021 and November 2022 as engine coder, when the game was still in early development. My work touched many aspects of the project including but not limited to:

  • Most menus

  • Backporting, implementing, and testing the PFE rollback netcode system, including developing save state functionality from scratch

  • Teams and other gameplay modes

  • The tagging and hyper systems (partially complete when I arrived on the project)

  • Custom color palettes

  • Various character moves

  • Various UI and HUD elements

  • Various visual and audio effects

  • Various training mode features

  • Various bugfixes

Check out the official twitter here!