Soul skirmish is a competitive 2-4 player asymmetric top-down shooter. Players compete to control a crown which grants them the ability to rain bullet-hell upon their opponents with a variety of weapons. A player can only control the crown for a limited time, and must use this window of opportunity to destroy their opponents before it's someone else's turn to be the aggressor. Last player standing wins.
Soul skirmish was developed over the course of 4 months (March - June 2018) as a solo project. I did all of the programming, design, and artwork.